#GGJAM - Day 1 and day 2


DAY 1:

THEME: Loops and the Fouth Wall

A total of 6 hours were invested in designing the main game.

Firstly, we did a brainstorming based of different concepts proposed by each team member.

After iterating we ended up with a simple concept: 4 rooms that will variate each time the player goes in. At last, the team decided to take a rest and keep with the process the next day.

DAY 2

The main conpect was developed:


After making a brief GDD the tasks were detached  on a Trello board for the art Team




The concept art started to take form and some color tests were done. Meanwhile, the art team worked on the tilemaps.






The programming team was  implementing the core mechanics.



The project progresses and  asstes, spritesheets of the main character, the narrative and the screen transition flow are created.

For the last hour of the day, the following gif sums up the progress obtained.




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